![]() ![]() She has enhanced our lives in more ways than she will ever imagine, and it is thanks to the openness that she offered with ZDoom and sharing it with the rest of us, that has enabled many of us to learn more about game development. It was recently announced that Randi has decided to cease development on ZDoom. Sometimes that also holds true for our projects - as has happened in the case with ZDoom. It's no doubt that not a single one of us is the same person we were 19 years ago. In that time, we've made friends, lost friends, grown, learned, and changed. #ZDOOM OR GZDOOM SOFTWARE#Dynamic Lights almost fully implemented in software renderer.and many more smaller additions and fixes.added StealthAlpha actor property for defining a minimum visibility value of a stealth monster.added a BOUNCE_NotOnShootables flag to address an old design bug in the bouncing system.true color fonts can be defined in FONTDEFS.fixed handling of sector action things with special trigger semantics.added new PRINTNAME_ constants for retrieving next and secret next level in ACS.added GetActorFloorTexture and GetActorFloorTerrain ACS functions.SectorTagIterator and LineIDIterator classes to search for tags. #ZDOOM OR GZDOOM CODE#
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