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Need to buy 5 points to unlock Magical Efficiency +1 to Attack Bonus for mage/priest spells SPELLCRAFT (Cost: 3 - 400, 440, 360 per sp Tower Colony) MAGE SPELLS (Cost: 5 - 180, 198, 180 per sp Fort Duvno) Unlocks after buying 2 Dexterity, 6 Bows or Thrown Weapons SHARPSHOOTER (Cost: 2 - Train: 175, 193, 168 per sp Eastern Great Cave) Need to buy 6 points of this or Bows to unlock Sharpshooter Need to buy 6 points of this or Throws to unlock Sharpshooter +0.5 towards Battle Discipline requirements Need to buy 4 points to unlock Gymnastics Need to buy 3 points to unlock Resistance Need to buy 3 points to unlock Parry (-> Riposte) Need to buy 3 points to unlock Quick Strike Need to buy 2 points to unlock Dual Wielding Need to buy 2 points to unlock Sharpshooter +1 to Attack Bonus for bows/thrown weapons Unlocks after buying 5 Blademaster, 5 AnatomyĭEXTERITY (Base: 2, Cost: 6 - No Trainers) +4% chance of +40% to total damage for melee/pole weapons, ranged weapons, and single target or spray type magic attacks (10-cap) LETHAL BLOW (Cost: 4 - Train: 510, 561, 490 per sp Fort Remote) Unlocks after buying 2 Dexterity, 7 Melee or Pole Weapons Reduces dual wielding hit chance penalty semi-randomly by 5-30% (Base: -30 to -15% penalty) Reduces dual wielding damage penalty by about 2% (Base: 20% penalty) Unlocks after buying 2 Intelligence, 7 Melee or Pole WeaponsĭUAL WIELDING (Cost:2 - 850, 935, 680 per sp Fort Remote) Slightly increases Health and Energy restored after battles +3% to total damage for melee/pole weapons when attacking humanoids +4% chance of double strike on all melee/pole attacks (10-cap)ĪNATOMY (Cost: 4 - Train: 175, 193, 168 per sp Eastern Great Cave) Need to buy 6 points of this to unlock Riposte Need to buy 5 points of this to unlock Lethal Blow Unlocks after buying 4 Strength, 9 Melee or Pole Weapons +5% chance each round of 1 pt Fatigue Reduction +1 to Attack Bonus for pole/melee weapons Need to buy 9 points of this or Melee to unlock Blademaster (-> Riposte, Lethal Blow) Need to buy 7 points of this or Melee to unlock Anatomy (-> Lethal Blow) ![]() Need to buy 7 points of this or Melee to unlock Dual Wielding Need to buy 6 points of this or Melee to unlock Quick Strike POLE WEAPONS (Cost: 4 - Train: 383, 421, 367 per sp Fort Remote) Need to buy 9 points of this or Poles to unlock Blademaster (-> Riposte, Lethal Blow) Need to buy 7 points of this or Poles to unlock Anatomy (-> Lethal Blow) Need to buy 7 points of this or Poles to unlock Dual Wielding Need to buy 6 points of this or Poles to unlock Quick Strike +1 towards Battle Discipline requirements MELEE WEAPONS (Cost: 4 - Train: 225, 248, 216 per sp Eastern Great Cave) Need to buy 4 points to unlock Blademaster (-> Riposte, Lethal Blow) Need to buy 2 points to unlock Gymnastics +1 towards the fairly low requirements to turn a few wheels +1 to Attack Bonus for melee/pole weapons STRENGTH (Base: 2, Cost: 6 - No Trainers) Note that armor and all resistances are capped at 90%.Įach point of Attack Bonus grants +5% to hit the number of dice you roll when calculating attack damage is increased by 0.75 for each point of Attack Bonus (rounded down). ![]() For example, with 5 Hardiness, you get a 10% bonus to armor and resistances that is multiplied together with your other resistances, just as with equipment. These effects occur once for each point of the skill from 1-10, once every other point between 11-20, once every third point between 21-30, and so on.įor armor and resistances provided by skills, each skill acts kind of like one extra piece of equipment. ![]() The exception is effects marked with (10-cap). AVERNUM 6 COMMANDER CASTRONE WINDOWSSystem Requirements OS: Windows XP or later Processor: 1.6 GHz Memory: 256 MB RAM, 512 MB recommended Hard Disk Space: 300 MB.Unless otherwise specified, bonuses listed in red are applied once per point of the skill you buy. Hunt for hundreds of magical items or craft your own powerful artifacts. Learn over 50 spells and battle disciplines. The game features clever enemies and dozens of interesting scripted encounters. Explore a gigantic world, with a fascinating storyline, hundreds of quests, multitudes of side dungeons, and many hours of adventure. Avernum 6 is the final chapter in the Great Trials Trilogy, three games that tell the tale of your weary land’s final destiny.Īvernum 6 is the final game in the long-running, award-winning Avernum series. AVERNUM 6 COMMANDER CASTRONE FULLAvernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness. AVERNUM 6 COMMANDER CASTRONE SERIESAvernum is one of the great tales of indie gaming, an epic series of fantasy role-playing adventurers set in an enormous, subterranean nation. ![]()
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